If you leave back through the tunnel, return to the main door entrance & smash the wooden boards blocking the door you can ring the doorbell the correct number of times & the door should unlock, be sure to press the button quickly without any large gaps between presses. To check if you are understanding the radio message properly you can test it already at Fristad Rock. M13 // Karl’s Bay // Near Treasure of the Ice Ominous signs, both built by the locals and appearing in your hallucinations. You can check these Coordinates yourself at a map when you arrive in each area, there is usually one found near the Tunnel Entrance, but I have listed below their locations: At the games outset, you discover a mysterious source of power. Using the Maps we find around Blackreef we can pinpoint the exact locations of each Shelter. The message will contain a series of letters & numbers which indicate the Map Coordinate of the Hideout & also the number of times you must ring the doorbell to gain access to each location. By referencing them, you can pinpoint the general area each hideout is located: R33 - Fristad Rock (Spy HQ near tunnel entrance) M13 - Karls Bay (Next to Treasure of the Ice cooking area) H26. There is a radio already in the Fristad Rock Hideout that we can use to tune into this message. To find the locations of the Hideouts & how to gain access to them you will first need to tune into the mysterious radio broadcast that plays only in the morning across Blackreef. Once you have noted down all 6 numbers & their locations you should have everything you need to solve the code. They are written in black ink & surrounded by a circle. Number Locations: The actual numbers you will need to use are written around the map, so you will have to find & record them. Keep in mind the third triangle is faded out, so you are forced to guess the order of the numbers for the third code. No slashes will be the first number of the code, 1 slash is the second number, and 2 slashes is the third number. Number Order: The order you must input the numbers in each code are indicated by the slashes on each corner of the triangle. Arkane Studios has crafted a world made of ideas linked by. The codes must be entered from first to last, you have unlimited attempts, and the safe will indicate to you when you have gotten each part of the code correct. Despite its seemingly endless complexities, Deathloop is one of the most confidently designed games I’ve ever played. The first triangle is already placed correctly on the map, so you only need to figure out where the other 2 triangles go by matching the skull & ring symbols with the corresponding points on the map. I recommend attempting this during Noon where you can access the entire map.Ĭode Order: The 3 triangles correspond to 3 codes that must be entered into the safe, from top to bottom. The cave leads to a map with locations marked, 3 triangle diagrams & a locked safe. ![]() There are also several Arsenal Leads - side quests that can be undertaken at any point in your adventure to claim secret Legendary Weapons that you can learn to keep with you between Loops once you have access to Residium.Underneath Dorsey Manor, on the outskirts of rocks near Otto’s Workshop you can drop down into the ditch to find a cave entrance. You can also get more intel on each of your targets by uncovering secret spy nests - use our Spy Hideout Location Guide to learn more. If you're looking for an edge to help you in the beginning, see our guide on How to Get Rare Weapons Early to even the playing field. Zen finds all the hidden numbers associated with the symbols on a map in order to open the secret safe locked under Dorsey Manor in this episode of Deathloop.
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